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Subject: AnimFX-FXPlay
Date: Tue, 3 May 94 12:54:01 BST
From: c9251116@zeus.hud.ac.uk (MR. R.L.COLLIER)

RIGHT, 

Stephen G. is uploding the FXPlay to some archive somewhere for me (He should
let you know where as soon as he has done it) (Cheerz !).  The archive contains
just a demo to show you speed/smoothness/samples etc.  The full version should
be out before too long (but without AGA - See NOTE).  The GUI is getting major
re-design.

INFO:-

The file is UUEncoded and Archived (LHA).  The contents are:-

FXPLay     - The stand alone player
Ham.Anim   - A 320x256 Ham animation (might be 320x512, cannot remember!)
Ham.FX     - The FXPlay script file.
Spring.smp - The sound sample!

(Hopefully), all you will have to do is to unarchive into a directory and run
Ham.FX by either 

SHELL:-
	FXPlay Ham.FX

WORKBENCH:-
	Double CLick on Ham.FX

First off, try viewing the Ham.anim with BigANIM.  You should (hopefully) see a
difference!

The anim whas just a crappy one I did in DPaint yesterday afternoon.  Its 100
Frames.

I am afraid I have not had much time on it but looking at the code again, I
rekon I will be able to speed it up and make it a wee bit smoother, optional
jiffies too I hope!  The interface (not included) is coming on quite nicely now
with only a couple of bug-lets in there.

I have quite a bit of work on at the mo so could someone have a go with a 320x51
2
anim with more screen change and let me know how it goes.  To do this, you will
have to save it in the same directory as the archive files and rename it to
Ham.Anim.  CHEERZ.


              ********************* NOTE! **********************

The player will only do standard res/modes.  This means screens like :-

Max	320*512 - Up to Ham (not 128, 256 or Ham8)
Max	640*512 - Up to 16 colours.

I am afraid the AGA has NOT been implemented (YET!) so it is a bit more
limited than some other players (Except of course this will do sound!!)


FUTURE:-

If I can get a little more time on the proggy I should be able to get the Ham8 (
1/4 
million) and 24 bit working too.  There should be an option for doing Looped ani
ms
but I'm having a wee bit of trouble when looping using DDA.  (Tends to F*ck up a
 bit
like BigANIM does on large vistas).



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