Subject: AnimFX-FXPlay Date: Tue, 3 May 94 12:54:01 BST From: c9251116@zeus.hud.ac.uk (MR. R.L.COLLIER) RIGHT, Stephen G. is uploding the FXPlay to some archive somewhere for me (He should let you know where as soon as he has done it) (Cheerz !). The archive contains just a demo to show you speed/smoothness/samples etc. The full version should be out before too long (but without AGA - See NOTE). The GUI is getting major re-design. INFO:- The file is UUEncoded and Archived (LHA). The contents are:- FXPLay - The stand alone player Ham.Anim - A 320x256 Ham animation (might be 320x512, cannot remember!) Ham.FX - The FXPlay script file. Spring.smp - The sound sample! (Hopefully), all you will have to do is to unarchive into a directory and run Ham.FX by either SHELL:- FXPlay Ham.FX WORKBENCH:- Double CLick on Ham.FX First off, try viewing the Ham.anim with BigANIM. You should (hopefully) see a difference! The anim whas just a crappy one I did in DPaint yesterday afternoon. Its 100 Frames. I am afraid I have not had much time on it but looking at the code again, I rekon I will be able to speed it up and make it a wee bit smoother, optional jiffies too I hope! The interface (not included) is coming on quite nicely now with only a couple of bug-lets in there. I have quite a bit of work on at the mo so could someone have a go with a 320x51 2 anim with more screen change and let me know how it goes. To do this, you will have to save it in the same directory as the archive files and rename it to Ham.Anim. CHEERZ. ********************* NOTE! ********************** The player will only do standard res/modes. This means screens like :- Max 320*512 - Up to Ham (not 128, 256 or Ham8) Max 640*512 - Up to 16 colours. I am afraid the AGA has NOT been implemented (YET!) so it is a bit more limited than some other players (Except of course this will do sound!!) FUTURE:- If I can get a little more time on the proggy I should be able to get the Ham8 ( 1/4 million) and 24 bit working too. There should be an option for doing Looped ani ms but I'm having a wee bit of trouble when looping using DDA. (Tends to F*ck up a bit like BigANIM does on large vistas). -=> RETURN TO CONTENTS!<=-